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41. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
El Geo wrote: Alpha's play for free so in theory more alpha's means more content right? I personally would like to see some sort of specialization points system, where alpha's get a certain amount of SP to specialize into more areas for exampl...
- by Marika Sunji - at 2017.05.06 08:41:26
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42. two lines of tabs for chat channels - in Player Features and Ideas Discussion [original thread]
So, chat tab headers automatically splitting into multiple lines for readability instead of overflowing the box as they currently do? Neat idea, +1. (Could let me close one or two of the four chat windows i currently have open.)
- by Marika Sunji - at 2017.05.06 08:31:55
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43. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
hog butter wrote: Marika Sunji wrote: 1. Don't know the exact skill layout of alphas, can't comment. 2. Make a Gallente alpha, problem solved. 3. Nope nope nope nope nope nope. I know you want free stuff, but CCP needs to keep the shinys...
- by Marika Sunji - at 2017.05.04 20:46:35
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44. A GM's guide to Alpha clone re-balancing - in Player Features and Ideas Discussion [original thread]
hog butter wrote: Its time to tinker with the Alpha! A previous post got a bit off topic so I thought I would separate it into a new post. Four areas that have been Identified on a previous post about Tech 1 haulers and alpha clones. here ht...
- by Marika Sunji - at 2017.05.04 20:09:27
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45. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Make it cheaper for smaller groups to wardec someone larger than them. Make it more expensive to Wardec someone smaller. I too want perfect safety for my structures from major nullsec entities. And the ability to shoot th...
- by Marika Sunji - at 2017.05.04 15:45:06
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46. Harness the wormhole - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: As an "end game" content I like this idea - but it has to be extremely difficult and expensive to do so its done only once per a wek/month for a good reason not every day. Titans were meant to be scarce too...
- by Marika Sunji - at 2017.05.02 18:08:24
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47. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
No, this is functionally impossible and would create a lag hell that would be even worse than what we currently get. Consider big fights - you get 10% tidi thorough, as well as a number of additional issues, like modules red-cycling. All this is h...
- by Marika Sunji - at 2017.05.02 05:49:52
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48. To: The Developers (Need "Skills Screen/Window" Improvemen... - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: I would Just be happy if the popup didn't cover the skills I wanted to look at. Are you sure skill queues need this kind of buff?
- by Marika Sunji - at 2017.05.01 19:55:42
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49. Guerilla Citadel, Small forward base - in Player Features and Ideas Discussion [original thread]
WTB 200 of these on the Dital gate in KBP. With 1h anchor timer, please. #totallynotbroken
- by Marika Sunji - at 2017.05.01 19:50:29
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50. Limit CYNO capability to specific ships! - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Frostys Virpio wrote: What is your new cyno supposed to do differently to be a meaningful choice like the hull energizer? Before the changes to hull base resists, every ship fit a damage control with very few exceptio...
- by Marika Sunji - at 2017.04.26 18:10:22
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51. Some ideas I hope can be implemeted by CCP - in Player Features and Ideas Discussion [original thread]
1) Unlikely to happen, logistics in null are easy enough as it is with Jump Freighters, plus the barrier of entry for jump-capable ships is as high as it is on purpose, both skill- and isk-wise. 2) +1. 3) Bubble decay is already in-game.
- by Marika Sunji - at 2017.04.25 09:11:23
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52. cyno delay after cloak - in Player Features and Ideas Discussion [original thread]
guigui lechat wrote: Marika Sunji wrote: Idea #2 was hashed in and out so much that the glue from the horse has long since dried up. Idea #1 is more sneaky but hugely nerfs ATK cloaks, removes all chance of non-trap-ship hotdrops and pretty ...
- by Marika Sunji - at 2017.04.25 08:40:14
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53. cyno delay after cloak - in Player Features and Ideas Discussion [original thread]
Idea #2 was hashed in and out so much that the glue from the horse has long since dried up. Idea #1 is more sneaky but hugely nerfs ATK cloaks, removes all chance of non-trap-ship hotdrops and pretty much invalidates the blops ship line in one fel...
- by Marika Sunji - at 2017.04.25 07:57:42
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54. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Xcom wrote: By the analogy of cloak ships not being able to do anything, therefore they have the right to be exempt from combat is the same as stating that shuttles should be invulnerable. Shocking news: an expensive c...
- by Marika Sunji - at 2017.04.23 13:42:25
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55. NPCs using command bursts - in Player Features and Ideas Discussion [original thread]
Actaeon Versaea wrote: As part of the upcoming PvE changes , the procedurally generated NPCs are gaining better AI logic, dedicate EWAR and logistics pilots, and the ability to use real modules. I'd like to suggest (If CCP hasn't already thou...
- by Marika Sunji - at 2017.04.22 07:23:31
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56. If one actually wants to fix the issues with wardecs - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: Toxic Yaken wrote: Alderson Point wrote: I could bother mentioning that the op clearly states, one could not wardec unless both defender and attacker had structures, you picked the word citadels out of discussion of...
- by Marika Sunji - at 2017.04.21 17:35:07
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57. Upgrade wardecs with deployables, to create actual wars - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Defending structure is a bit boring but at the same time, if your enemy want to close the war, they have to show up there. Actual wardeccers are ebtter placed to give their opinion on how they think their business would do...
- by Marika Sunji - at 2017.04.21 17:26:24
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58. I think there should be a limit on how many clients are running on o... - in Player Features and Ideas Discussion [original thread]
Also, assuming you know what you're doing and have some experience in the matter, setting up a VM with VPN is actually easy, setting up five or six (times 10 giving what i consider the absolute maximum usable limit of alts running at the same time...
- by Marika Sunji - at 2017.04.21 09:14:06
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59. To: The Developers (Increase Depth Of The Game) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: I meant "Mineral" types when I said "ore" types. i.e. Tritanium+Pyrite+mexallon+Isogen should only be in High sect. The rarer minerals like Nocxium+megacyte should be in Low sec. The rarest minerals, such as Morphite+Zandrine...
- by Marika Sunji - at 2017.04.20 16:13:34
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60. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: [snip] I asked for change and also gave a clear reason behind it. Without any valid counter argument you imply that its bad doing any changes. Is it because you have a solid reasoning behind it, or that you simply want to disagree...
- by Marika Sunji - at 2017.04.20 15:49:13
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